Copyright © 2019 Federico Coderoni. All rights reserved.   I   Impressum

Sound Art

Exploring the unknown side of sound.

Kosmos (2017)

Materia (2018)

Andrea Salustri's project 'Materia' investigates the borders between contemporary circus, dance, object theatre, and sound experimentation.

 

The piece aims to explore the possibilities of one material, polystyrene, to the point it becomes alive and protagonist of the events on stage both physically and acoustically. The relationship between the juggler and the object is of critical importance for the identity of the person on stage, and for the identity of the piece as well.

 

To give space and voice to an object means also to understand and negotiate the focus in the trichotomy manipulator-manipulation-object. Furthermore, in order to explore the very sound of this particular material, have been used non-ordinary microphones and experimental miking techniques.

Supported by CHAMÄLEON Production and the program “TelepART” of Finnish Institute in Germany, funded by Berliner Senatsverwaltung für Kultur und Europa

‘Kosmos’ is an acousmatic soundscape made from concrete materials and synthetic sounds, designed with granular synthesis.
 
Additional processing includes convolution reverbs, delays, and glitch distortions, made within Ableton Live.
 
Video footage was personally recorded with a microscope camera then edited and composed in Adobe Premiere Pro.

Der Traum-a (2016)

 ‘Der Traum-a’ is a tripartite multimedia composition for electric guitar, classical guitar, soundtracks and live electronics that tells, at its various stages, perhaps one of the most important of these becomings: the transition from the destruction of Berlin through bombings between 1943 and May 1945 until the very first postwar period in July 1945.

“Berlin is a city that has always been condemned to become and never to be,” so in 1910 German art critic, Karl Scheffler, had already written, even if he could not know the tragic future of the city.
The grammatical dichotomy in the title between the German word ‘Traum’ and the Italian ‘Trauma’ is the interpretative key of the composition itself. From a personal reflection, Federico has come to assimilate the destruction/rebirth of the city to what can be a real, post-traumatic processing path that finds a prospect of re-starting in the dream.
Maybe never anywhere as in Berlin, the alternate destinies of history came to the meeting. Berlin has experienced continuous transfigurations because of the endless battles that have taken place in its territory and that have made it the protagonist, mutating it forever.
 
I personally credit Flavio Nati for having performed the composition. Supported by Film Archive of Berlin, Chronos Media, which kindly allowed him to use their original video reels.

Vertigo (2015)

 

‘Vertigo’ is a multimedia composition from my third-year course in electronic music at the conservatory of music, 'Santa Cecilia.'
Instruments include transverse flute, clarinet, and concrete materials. All sounds have been processed with Adobe Audition, and Ableton Live. The electronic sounds were generated by processing instrument recordings in Max/MSP and were mixed & mastered in Ableton Live.
Video and video FX were composed in Adobe Premiere, Processing and Max/MSP Jitter.


Thanks to Mitch Martinez for HD Free Stock Footage (mitchmartinez.com)

 

 

 

 

 

Incontrhang (2014)

‘Incontrhang’ is a composition from my second-year course in electronic music at the conservatory of music, 'Santa Cecilia.'
Both instruments have been recorded at Cosecomuni Recording Studio. For the double bass, I used an AKG 414 and Neumann U87. For the Hang Drum, I used an AKG 414 and SE4 stereo pair.
Electronic sounds have been generated by processing the instruments with Max/MSP. Mixed & Mastered in Logic Pro X.

A very special thanks to the performers:
Luca Bertelli - Hang Drum
Andrea Passini - Double Bass

Focus (2013)

'Focus' is composition from the first year of course in electronic music for conservatory of music 'Santa Cecilia'.
All sounds were taken from a first model of Ford Focus with Zoom H1 and have been processed with Max/MSP and Adobe Audition.

Mixed and mastered in Logic.